For this project, I really wanted to focus more on sound and audio, using a few common motifs already present in my previous works to really end off my animation series surrounding nature and magic. Although this animation was rather hard due to motivation, I am happy that I was able to finish it and with audio that I enjoyed making.
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In my newest project, "Chase," I focused on creating more movement along the z-axis such as back and forth action. Additionally, I pushed for background work, making it much more defined. In doing so, the process was much slower but allowed me to focus on quality.
MICHAEL HAVERNEK (https://youtu.be/5STkmlJZdhc)
- medical illustrations -attorneys contact to help get illustrations for the trial - 2 roles: communicates complex medical concepts to the audience and helps whoever hires to win the case - modern day medical illustrations are more geared towards chemicals rather than anatomy - surprised by how many majors and minors he took in college and how they all worked up to where he is now DIEGO SANCHEZ (https://youtu.be/u1BKRH8Nfbw) - born in Colombia, South America but moved in junior year of high school - used art as a sort of expression due to language barrier frustration - tries to focus more on the process and not the product -enjoys working on paper - pushed himself to do 100 small pieces to develop vocabulary to make larger pieces - surprised by his titles for the pieces, called them "composition 1, 2, etc." -doing art is a matter of discipline - works on 6-7 projects at the same time to stay engaged and to become more aware of the colors being used - went to MICA for art school, dropped out when she landed a job as a graphic designer
- her work features romance, found families, and horror - made small comics that range from 5-20 pages - also works as a poet online -her process differs from client to client (more private organizations allow her to make her own process) - makes a script to give a general idea, but may not stick to it the whole time In her lunchtime lecture, Lily May showed multiple different aspects of her work and process, from color keys to scripts to thumbnails. As a person, she has a very deep understanding of what she likes to do and how to implement it into her career, allowing her to succeed in the field of graphic design. I admire her achievements and the organization she has for everything. For my animation, "Metamorphosis," I challenged myself to incorporate a multitude of new techniques and see where I can go. Additionally, this has been my longest animation yet at 53 seconds, pushing me to create something more lengthy in order to explore more into a storyline. Overall, this was a very tedious process but I really enjoyed using the different brushes to create different effects. The hardest part was probably coming up with the storyline as I had to make it fit on the fly for a good portion of it even after creating a rough drafts of the panels beforehand. This allowed me to push my improvisation, but I do wonder how much better the animation could be if I had the whole thing thoroughly thought through ahead of time.
Hayao Miyazaki was born on January 5, 1941 and currently works as an animator, director, producer, screenwriter, and author. He is known for co-founding Studio Ghibli, which is a major animation company based in Japan. His work deals with the relation between humans and nature, with the rise in technology and civilization interfering with the once peaceful relation. In the article linked below, Miyazaki is known as the "greatest animator and filmmaker since the advent of the form in the early 20th century." Additionally, the writer emphasized Miyazaki's belief of using traditional materials to begin animations. This includes creating watercolor hand drawn depictions of the characters to lay them out. This approach is rather interesting to me as it combines both the traditional methods of making art with new computerized methods later in the process. This can be seen on the drawing to the top left, which is Hayao Miyazaki's watercolor image board of Ashitaka from Princess Mononoke (1997). I love the style he used and the different sketches he did here to make the image board, putting into perspective what was going on inside his head while Miyazaki made this character. For this studio project, I actually spent the work time revising my last animation, "grow." This was because the former was at a good spot, but not exactly where I wanted as a finished product. During this time, I edited the last three scenes, adding in a fourth as well.
For my interview, I had the pleasure of meeting with Jane Samborski, a film producer and animator who works alongside her partner, Dash Shaw. In all, the conversation went rather well as we talked about her background and beginnings in creating animation. Jane herself was a graduate from Maggie Walker, so it made it a lot easier to connect with her as she shared her high school experiences and how they led to her current job. One of her most recent works is known as "Cryptozoo," an adventure film focused on the mythical creatures known as cryptids. In creating these characters, Jane would first design them, using guash to fill out the solid colors and later upload them into adobe softwares to animate. I found the process rather complex, but felt reassured when I learned that it took Jane multiple years to get used to the programming and an additional few years to start liking it. I believe the most surprising thing about the whole interview was learning that at most, there were only five to six people in total who worked on the whole film. Adding on to the fact that the whole animation was hand drawn, this was extremely impressive to even imagine.
Although it took some time to figure out the main concept of this piece, I finally settled on the thematic idea of growth in nature, using a potted plant and a chicken as the main areas of attention. For the first scene, I developed a more static background so that I could control the moving parts better without worrying about dynamics. Additionally, I experimented with blur and scene switches throughout the piece to make the animation more interesting. Overall, this piece turned out ok but unfortunately I was unable to fulfill my whole vision of it due to the lack of time and procreate's frame by frame nature. Started with a roughed out pencil sketch and slowly finished the portrait before adding in other features. Although the original backdrop was a dull red color, I changed it to blue to contrast the portrait better. Later on, I added the fish and flower petals to complete the piece. |
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May 2022
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